AI Insights · Timothy · January 2023
Top 5 Basketball Games Performance in France Q4 2022
Discover how the top 5 basketball games performed in France during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top five basketball games on a unified platform in France showed varied performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a detailed look at each game:
Basket Battle by SUPERSONIC STUDIOS LTD saw fluctuating weekly revenue, peaking at around $25 in the week of October 24 and closing the quarter with $20. Downloads showed a mixed trend, starting strong with over 23K in late September, dipping mid-quarter, then bouncing back to over 23K in the last week of December. Active users mirrored this pattern, starting at 131K, dipping to around 100K, and then rising to 137K by the quarter's end.
Basketball Stars™: Multiplayer from Miniclip.com had a relatively stable revenue stream, with a notable peak of $1.5K in the final week of November. Downloads fluctuated slightly, with a high of 9.5K in late October and ending the quarter at 8.3K. Active users increased steadily from 25K in late September to over 31K by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED experienced consistent weekly revenue, averaging around $800, with a peak of $868 in early November. Downloads showed a positive trend, peaking at 9.2K in mid-December. Active users increased from 28K in late September to around 35K by the quarter's end.
Mini Basketball, another title from Miniclip.com, had a steady revenue flow, peaking at $1.6K in the last week of December. Downloads increased from 5.2K in late September to 8.7K in the final week of December. Active users followed a similar pattern, starting at 15K and rising to over 20K by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K saw its revenue peak at $4.8K in late September, with another high of $4.4K in early December. Downloads were relatively stable, with peaks of around 7.7K in mid and late December. Active users fluctuated slightly, starting at 14K and ending the quarter at 18K.
For more detailed insights and data, visit Sensor Tower.